Hi.
I'm trying to adjust a miniature through the meshmixer and I'm having some problems:
One of them is:
In the original model, the miniature's leg is "entering" his body (as can be seen in the image below).
The body and the leg are separated in the model, so I would like to cut the leg in the same plane of the body (as you can see in the second image), but I can only align the plane manually, I cannot align it to the bottom of the my miniature.
I tried to do this using the difference between the two objects but it didn't work.
Further, there is a part of my model that is inside the body (as well as the legs).
Is there a way to delete everything inside? (as seen in the image below).
Thankyou all.
Solved! Go to Solution.
Hi.
I'm trying to adjust a miniature through the meshmixer and I'm having some problems:
One of them is:
In the original model, the miniature's leg is "entering" his body (as can be seen in the image below).
The body and the leg are separated in the model, so I would like to cut the leg in the same plane of the body (as you can see in the second image), but I can only align the plane manually, I cannot align it to the bottom of the my miniature.
I tried to do this using the difference between the two objects but it didn't work.
Further, there is a part of my model that is inside the body (as well as the legs).
Is there a way to delete everything inside? (as seen in the image below).
Thankyou all.
Solved! Go to Solution.
Solved by MagWeb. Go to Solution.
You need to create a Pivot and make the PlaneCut widget snap to it:
Gunter Weber
Triangle Artisan
You need to create a Pivot and make the PlaneCut widget snap to it:
Gunter Weber
Triangle Artisan
worked perfectly.
thank you so much.
worked perfectly.
thank you so much.
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