I am getting some strange green artifacts in my Subsurface channel when I render. Maya 2022 Arnold
The FACE has a Diffuse map, Roughness Map, and Normal map connected to the material and the diffuse map is driving the SSS color.
The BODY only has a Diffuse map driving the SSS color and nothing else linked to any other inputs. I am still getting the same results in the SSS channel of the render.
Solved! Go to Solution.
Solved by sidneygiormanivsfx. Go to Solution.
The ss radius is to high.
Thank you It wasn't exactly the Radius but that did help me get to think that may the diffuse values were too high. Sure enough I had slightly boosted the exposure of the input filewhich is what caused it to be so apparent.
I did have to also reduce the scale quiet a bit to get the green on the edges of the mesh to come down to a manageable amount.
Generally I am satisfied though thank you!
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