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ShaderFX in viewport - Vray shader at render
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A general question about Viewport 2.0 alongside of Vray....
Is there a way to separate how a material is represented in the viewport VS how it will be rendered? In the early stages of developing a pipe that will rely heavily on Vray user attributes.. Doing so however means material representations in the viewport 2.0 looks like rainbow farts.
Is there a way to assign a look-dev viewport shader to a shader group inside of Maya, separate from what shader will be used at render time? To have two separate shaders, one for the viewport which would be independent than the one being rendered.
Thank you for any input on this.
Best,
Clayton