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12-29-2016
10:46 AM
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Hi, I am new to Maya, so hopefully my description will make sense ..
I am using surface shaders with transparency - for simple projections on simple geo.
In my scene - everything is ok, transparency works nicely.
Even when rendered with other renderers .. everything is fine.
But - in Arnold - for some reason, all transparency turns black.
What am I missing?
Can someone pls help?
Thanks,
alena
Solved! Go to Solution.