I have a MASH network (set to mesh geometry) which is replicating objects along a curve.
I apply an AiStandardSurface shader to the repromesh object.
If I apply a U ramp to the geometry opacity, this appears to be controlling the opacity relative to each individual object, instead of the opacity across all instances as a whole mesh.
Does anybody know how I can achieve this?
To be clear, imagine 10 objects distributed across the X-Axis. I want to use a ramp to control the opacity across the entire 10 objects as a whole.
Solved! Go to Solution.
Solved by teddude75. Go to Solution.
Mash a visibility node. I think that's what you are looking for. Just adjust the step strength.
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