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Ramp opacity on ReproMesh for Mash network

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Message 1 of 3
samjproctor
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Ramp opacity on ReproMesh for Mash network

I have a MASH network (set to mesh geometry) which is replicating objects along a curve.
I apply an AiStandardSurface shader to the repromesh object. 
If I apply a U ramp to the geometry opacity, this appears to be controlling the opacity relative to each individual object,  instead of the opacity across all instances as a whole mesh. 

Does anybody know how I can achieve this?
To be clear, imagine 10 objects distributed across the X-Axis. I want to use a ramp to control the opacity across the entire 10 objects as a whole. 


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2 REPLIES 2
Message 2 of 3
teddude75
in reply to: samjproctor

Mash a visibility node. I think that's what you are looking for. Just adjust the step strength.

Message 3 of 3
samjproctor
in reply to: teddude75

I have spent hours on this! Your solution is what I was looking for and took 5 seconds! Thank you.

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