Community
Maya Shading, Lighting and Rendering
Welcome to Autodesk’s Maya Forums. Share your knowledge, ask questions, and explore popular Maya materials topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Orthogonal render different from the camera view

2 REPLIES 2
Reply
Message 1 of 3
davide.ben
982 Views, 2 Replies

Orthogonal render different from the camera view

Hello Everybody,
i would like an help to set a camera in Orthographic Mode and to understand how it works beetween v-ray and the Orthographic view of maya camera.

I need to take a render of a building to start a videomapping project. I realised that there is a problem between what i see in the scene (camera) and the final render.

IMAGES:

https://ibb.co/kNfdqa
https://ibb.co/csdniv


Basically in the scene i have:
1. Asset
2. Camera with ImagePlane (In the image plane blocked to the camera i have the contour image that i need to fit in the same size with the asset)


Camera settings:
Orthographic View (enabled)

v-ray physical camera enabled

Camera Settings Type Orthogonal

why is it rendering like this? What i made wrong?
Thank you so much!

2 REPLIES 2
Message 2 of 3
glennsuhy
in reply to: davide.ben

Appears to be a bug which continues through 2018

Message 3 of 3
cjwidd
in reply to: glennsuhy

Is this a confirmed  bug, for example has a bug report been submitted and the issue has been resolved in a subsequent version or service pack?

 

This is an unusual bug, given that it is such a simple behavior, i.e. viewport matching, scaling, etc.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report