Orthogonal render different from the camera view
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03-23-2017
10:24 AM
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Hello Everybody,
i would like an help to set a camera in Orthographic Mode and to understand how it works beetween v-ray and the Orthographic view of maya camera.
I need to take a render of a building to start a videomapping project. I realised that there is a problem between what i see in the scene (camera) and the final render.
IMAGES:
https://ibb.co/kNfdqa
https://ibb.co/csdniv
Basically in the scene i have:
1. Asset
2. Camera with ImagePlane (In the image plane blocked to the camera i have the contour image that i need to fit in the same size with the asset)
Camera settings:
Orthographic View (enabled)
v-ray physical camera enabled
Camera Settings Type Orthogonal
why is it rendering like this? What i made wrong?
Thank you so much!
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