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Orthogonal render different from the camera view

2 REPLIES 2
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Message 1 of 3
Anonymous
1126 Views, 2 Replies

Orthogonal render different from the camera view

Hello Everybody,
i would like an help to set a camera in Orthographic Mode and to understand how it works beetween v-ray and the Orthographic view of maya camera.

I need to take a render of a building to start a videomapping project. I realised that there is a problem between what i see in the scene (camera) and the final render.

IMAGES:

https://ibb.co/kNfdqa
https://ibb.co/csdniv


Basically in the scene i have:
1. Asset
2. Camera with ImagePlane (In the image plane blocked to the camera i have the contour image that i need to fit in the same size with the asset)


Camera settings:
Orthographic View (enabled)

v-ray physical camera enabled

Camera Settings Type Orthogonal

why is it rendering like this? What i made wrong?
Thank you so much!

2 REPLIES 2
Message 2 of 3
Anonymous
in reply to: Anonymous

Appears to be a bug which continues through 2018

Message 3 of 3
cjwidd
in reply to: Anonymous

Is this a confirmed  bug, for example has a bug report been submitted and the issue has been resolved in a subsequent version or service pack?

 

This is an unusual bug, given that it is such a simple behavior, i.e. viewport matching, scaling, etc.

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