Community
https://ydray.com/get/t/16925957458892bUNYe4ffdb9c7fb4sO link to the project set.
Where does the normalmap come from?
How does the geo look like?
Normal map comes from substance, baked high poly sculpted mesh onto low poly mesh
it looks fine on iray.
Is it possible that the normal on the mesh are locked?
have you exported the textures with the Arnold preset for openGl?
No, mesh normals aren't locked, and i started with DirectX. That's how SubstancePainter is preset to.
Change it to openGl and use the Arnold preset.
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