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Normal map and roughness still look bad on model despite the map is set to raw, seam patches visible, odd emeril grind angle that differs between UVs

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Message 1 of 8
FluffyRaven
311 Views, 7 Replies

Normal map and roughness still look bad on model despite the map is set to raw, seam patches visible, odd emeril grind angle that differs between UVs

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7 REPLIES 7
Message 2 of 8

Where does the normalmap come from?

How does the geo look like?

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Message 3 of 8

Normal map comes from substance, baked high poly sculpted mesh onto low poly mesh

 

98danielrico_0-1692602619119.png98danielrico_1-1692602878125.png98danielrico_2-1692602912483.png

it looks fine on iray.

Message 4 of 8

Is it possible that the normal on the mesh are locked?
have you exported the textures with the Arnold preset for openGl?

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https://linktr.ee/cg_oglu
Message 5 of 8

No, mesh normals aren't locked, and i started with DirectX. That's how SubstancePainter is preset to.

FluffyRaven_0-1692613431592.pngFluffyRaven_1-1692613439905.png

 

Message 6 of 8

Change it to openGl and use the Arnold preset. 

 

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https://linktr.ee/cg_oglu
Message 7 of 8

Did it, nothing has changed. 

Message 8 of 8

Be sure to check Alpha is Luminance for both maps.

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