The auto-conversion of textures to .tx is very inefficient in many environments. Is there a way to disable it and use one of the industry standard formats directly without having duplicates of all textures on my filesystem?
I know the intent of the .tx is to save memory, speed up load time, work better over networks but in practice it has many problems that really slow down real world production.
It is creating a larger duplicate files for every texture map on my file system. It needs to be re-converted every time a minor change is made negating all other efficiencies during look dev. Computers working locally with fast drives and good memory do not benefit significantly ( at all? ) from the tiled structure.
On a behavior level I have seen it introduced mishaps for collaborating teams when texture artists are saving as standard formats ( tif, exr, jpg, etc. ) and updates are not occurring properly or confusion about colorspace is not easy for the average artist to diagnose because the artist does not have a good way to view the .tx file.
It may work well in some environments/situations but not others. Other renderers simply solve this by giving the user the option.
Solved! Go to Solution.
Solved by chaneyx. Go to Solution.
Solved by mspeer. Go to Solution.
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