Boss is a water system in Maya , it's part of Bifrost but it doesn't involve simulations , there are very good tutorials on YouTube, then the ocean shader with water depth can be set up in Vray, you can use real geometry or vector displacement like the Vray water.You can add foam as well but is not very realistic.
To recalculate the bump you need to do several tests increasing the number until you get the desired amount, you can do in IPR.
The vray water can be used for small lakes and ponds but not for an ocean because it doesn't have a peak on the waves like Boss.
You can also use Vray Phoenix system but that is a separate software.
Also when using vector displacement in Vray you need to use Explicit and enter negative numbers for min value and increase your max values according to your scale.