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I had a problem with exporting and skinning a rigged mesh 2 months ago and Li helped me with my problem. here's the original post
https://forums.autodesk.com/t5/maya-programming/maya-rigging-skinning-problem/td-p/7126289
My rigged mesh export pipeline has been working fine since.
However, I recently had problem with exporting and rendering a rigged mesh and I still can't figure out what's the problem.
I have attached the maya scene with the mesh in this post
I can't seem to perform skinning on this mesh properly. The problem appears to be with the thigh bone.
If you run code for the command I created in the previous post, on vertex 497 on frame 1 of the animation, you will find that the skinned vertex world position is totally wrong. My skinning code has been working fine for other models but I'm not sure what I'm missing out with this.
CheckSkinnedVertex 497 1;
// Selected mesh: |Bottoms|BottomsShape //
// BottomsShape is a riggedMesh, skin cluster name: skinCluster5 //
// original mesh: |Bottoms|BottomsShapeOrig1 //
// Checking original mesh: BottomsShapeOrig1, vertexID: 497, frameIdx: 1 //
// Bind Pose Local Space Point: 35.274235, 140.669479, -1.059694 //
// Bind Pose World Space Point: 35.274235, 140.669479, -1.059694 //
// Calculated Bind Pose World Space Point: 35.274235, 140.669479, -1.059694 //
// Num joint influence : 14 //
// Num weights for vertex: 28700 //
// Num joints for vertex : 14 //
// Valid joint idx: 0, name: mixamorig_Hips, weight: 0.0106997, bind pose list name: mixamorig_Hips //
// Valid joint idx: 1, name: mixamorig_Spine, weight: 0.00154575, bind pose list name: mixamorig_Spine //
// Valid joint idx: 4, name: mixamorig_LeftUpLeg, weight: 0.96815, bind pose list name: mixamorig_LeftUpLeg //
// Valid joint idx: 7, name: mixamorig_LeftLeg, weight: 0.0196045, bind pose list name: mixamorig_LeftLeg //
// Valid joint idx: 8, name: mixamorig_LeftFoot, weight: 1.74396e-008, bind pose list name: mixamorig_LeftFoot //
// Frame Local Space Point: 51.799335, 123.358627, 91.601463 //
// Frame World Space Point: 51.799335, 123.358627, 91.601463 //
// Calculated Frame World Space Point: 40.697622, 61.462135, 46.450646 //
Regards
Alvin
Solved! Go to Solution.