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08-25-2017
10:42 AM
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I dipped my toe in custom C++ plugin development by modifying Maya's ObjExporter plugin from the DevKit. I have it running perfectly on 2016.5 & 2017 on my personal machine. But when I tried to load the plugin on another users machine I get the following error:
import maya.cmds as cmds cmds.loadPlugin("vObjExport.mll",quiet=1) # Error: Unable to dynamically load : O:/Assets/Animation_Share/VISMO_Tools/Maya/2016.5/Modules/vOBJExporter/plug-ins/vObjExport.mll The specified module could not be found. # # Error: The specified module could not be found. (vObjExport) #
I'm using .mod files to direct Maya to a networked path where I keep shared materials. But I also tried putting the .mll in a local location and loaded it manually. But I still get the same error. At this point I'm at a loss as to why it works for me but not for other users. Maya clearly can see the plugin path.
Thanks!
James
Solved! Go to Solution.