How to find and set the Arnold Opaque flag in C++ sdk

How to find and set the Arnold Opaque flag in C++ sdk

Anonymous
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How to find and set the Arnold Opaque flag in C++ sdk

Anonymous
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What object has the Arnold Opaque flag? I need to clear it in my MPxCommand plugin.

It is not on the mesh I created, though it looks like it is in the attribute editor.

Where has Arnold added those attributes?

I checked before and after assigning Arnold shaders to all the surfaces.

I finally have all the transparency maps working correctly in Arnold, but it requires me to manually turn off all the opaque flags after my import command has run.

Thanks

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Anonymous
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Finally found the correct spelling - aiOpaque by dumping all the attributes on a geometry node.

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