Announcements

Between mid-October and November, the content on AREA will be relocated to the Autodesk Community M&E Hub and the Autodesk Community Gallery. Learn more HERE.

compiling C++ API plugin produces "check for insufficient disk space, invalid path, or insufficient privelage"

compiling C++ API plugin produces "check for insufficient disk space, invalid path, or insufficient privelage"

karl.loveridgeRKJJN
Participant Participant
591 Views
0 Replies
Message 1 of 1

compiling C++ API plugin produces "check for insufficient disk space, invalid path, or insufficient privelage"

karl.loveridgeRKJJN
Participant
Participant

I've been compiling the same C++ API plugin for Maya for the last three years. Typically I can go into the plugin manager, unload the plug in. Then go to my compiler, compile a new version. They go back to Maya and load the plugin.

 

In the last 3 months, I can't do this anymore. Everytime I build, I have to shut down Maya. Compile. Load Maya, then I see my updates.

 

The error I'm getting is this:Error LNK1201 error writing to program database 'D:\zwift-art-tools\Plug-Ins\MayaTool2023.pdb'; check for insufficient disk space, invalid path, or insufficient privilege MayaTools D:\zwift-game-client\Projects\ZwiftTools\CODE\TOOLS\Plug-Ins\MayaTools\LINK 1

 

I have plenty of diskspace. I notice That Maya is locking the file MayaTool2023.pdb so I can't delete it. But why? It doesn't matter if I'm exporting it Debug or Release. Any help would be appreciated.

592 Views
0 Replies
Replies (0)