compiling C++ API plugin produces "check for insufficient disk space, invalid path, or insufficient privelage"
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I've been compiling the same C++ API plugin for Maya for the last three years. Typically I can go into the plugin manager, unload the plug in. Then go to my compiler, compile a new version. They go back to Maya and load the plugin.
In the last 3 months, I can't do this anymore. Everytime I build, I have to shut down Maya. Compile. Load Maya, then I see my updates.
The error I'm getting is this:Error LNK1201 error writing to program database 'D:\zwift-art-tools\Plug-Ins\MayaTool2023.pdb'; check for insufficient disk space, invalid path, or insufficient privilege MayaTools D:\zwift-game-client\Projects\ZwiftTools\CODE\TOOLS\Plug-Ins\MayaTools\LINK 1
I have plenty of diskspace. I notice That Maya is locking the file MayaTool2023.pdb so I can't delete it. But why? It doesn't matter if I'm exporting it Debug or Release. Any help would be appreciated.