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Callback to check/fix references when loading scene file?

Not applicable
03-31-2021
05:29 PM
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We have a situation where many of the references in our animators' files refer to files that are local copies they have made. So when we read their files in, those references are not found, so we have to interactively browse for the correct locations.
I'm wondering if there is a way I can get a callback before each referenced file is loaded, so I can correct the path if needed (I do have enough information to deduce the correct path). I tried using the MSceneMessage.kBeforeReference callback, but that didn't do what I'm looking for.
Thanks!