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02-05-2020
04:02 AM
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Hello! So I've created UVs inside Houdini for this model, and seems like my vertices share connection between different islands.
This causes problem, when I'm importing this mesh to zbrush and doing Subdivs, it stretches (or builds bridges between these same vertices on different islands)
How can I fix that inside Maya? Please help!)
Solved! Go to Solution.
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