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UV connection

3 REPLIES 3
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Message 1 of 4
Anonymous
524 Views, 3 Replies

UV connection

Hello! So I've created UVs inside Houdini for this model, and seems like my vertices share connection between different islands. 

This causes problem, when I'm importing this mesh to zbrush and doing Subdivs, it stretches (or builds bridges between these same vertices on different islands)

How can I fix that inside Maya? Please help!)

3 REPLIES 3
Message 2 of 4
mspeer
in reply to: Anonymous

Hi!

 

I can't see any connections.

In Maya make sure to select only UVs and NOT vertices if you want to move them.

Also check for multiple UV Sets.

Message 3 of 4
Anonymous
in reply to: mspeer

Thank you for answering!
What I mean is that in Zbrush, when I add subdivisions to mesh, it automatically creates bridges between vertices, that share multiple islands. Is that a zbrush problem or Maya?

Message 4 of 4
Anonymous
in reply to: mspeer

Aight, so it was zbrush problem, something hardcoded in document, new doc didn't produce such problems.

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