I'm having issues with the shell padding of my models when the shells I'm laying out use a small portion of the whole UV map. In the image below you can see I created a cube, cut all the seams, set the texel density of the shells to 20px/unit on a 4k map and laid out the UVs using the settings shown. Those settings include no scaling, and a shell padding of 5 px. When I measure the distance between two of the shells, the padding is actually 1.18 in this case.
Has anyone else encountered this issue? Anyone have a solution?
Maya Version 2024.0, although I believe the issue has been present for longer...