Shell Padding Not Being Applied Properly with Low Area Usage

michael.easter
Enthusiast
Enthusiast

Shell Padding Not Being Applied Properly with Low Area Usage

michael.easter
Enthusiast
Enthusiast

I'm having issues with the shell padding of my models when the shells I'm laying out use a small portion of the whole UV map. In the image below you can see I created a cube, cut all the seams, set the texel density of the shells to 20px/unit on a 4k map and laid out the UVs using the settings shown. Those settings include no scaling, and a shell padding of 5 px. When I measure the distance between two of the shells, the padding is actually 1.18 in this case.

 

Has anyone else encountered this issue? Anyone have a solution?

 

Maya Version 2024.0, although I believe the issue has been present for longer...

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