Backface Culling using XGen Interactive Grooming?

bethany_jennings1
Participant
Participant

Backface Culling using XGen Interactive Grooming?

bethany_jennings1
Participant
Participant

Hey all,


I've started using XGen lately for my internship as someone who has never done any kind of grooming before. Everything makes sense so far, except I keep running into one particularly annoying issue that is making the whole process very painful. Whenever I try to comb, cut, etc. one part of my geometry (in this case, a model of a tiger), the geometry behind it is affected as well. The only way for me to avoid this is if I angle the view so that I'm not grooming over any part that overlaps, if that makes sense. I'm looking around the settings and not seeing anything that fixes this.

 

Any help would be greatly appreciated!

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casestreet28
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Observer

Crazy that nobody ever answers back on these things. That's why blender is going to take over in the end. It SEEMS like if you go under "Brush Falloff" in your tool settings, and check the box called "Filter Backface" on it seems to do the trick. I just found it so I'm not 100% sure but it's worth a try

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