Hello,
I have a question on poly count. I have this female model that I want to paint and texture in ZBrush howver the poly count is too high to transfer the ZBrush UV map to the Maya UV map. Any suggestions?
Image is below to show between the two head models.
Solved! Go to Solution.
Solved by tori.defelice.221. Go to Solution.
The UV map is done in Maya and Zbrush bakes the maps based on that map. After you finish painting just export the maps. This is the same process in Substance or Mudbox.
You might need to watch a few more videos to understand the process and avoid any mistakes down the line .
Here's one example...
I would also highly recommend finding a 3D school, you would learn a lot faster having a professional teacher.
Good luck.
https://www.youtube.com/watch?v=yNZNYkqAKSI&ab_channel=AcademicPhoenixPlus
https://www.youtube.com/watch?v=4nVEJtzsM90&ab_channel=AcademicPhoenixPlus
I already figure it out. It was the geometry between the two models that was off.
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