Question poly count

Question poly count

tori.defelice.221
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Message 1 of 10

Question poly count

tori.defelice.221
Enthusiast
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Hello,

 

I have a question on poly count. I have this female model that I want to paint and texture in ZBrush howver the poly count is too high to transfer the ZBrush UV map to the Maya UV map. Any suggestions?

 

Image is below to show between the two head models.

 

toridefelice221_0-1722325504555.png

toridefelice221_1-1722325521122.png

 

 

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Message 2 of 10

damaggio
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The UV map is done in Maya and Zbrush bakes the maps based on that map. After you finish painting just export the maps. This is the same process in Substance or Mudbox.

You might need to watch a few more videos to understand the process and avoid any mistakes down the line .

Message 3 of 10

tori.defelice.221
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@damaggio 

 

Do you know or have a beginner tutorial video on UV map baking in ZBrush and exporting the maps to be imported into Maya? or can you show me a video on how to do it?

 

Message 4 of 10

damaggio
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You can find a lot about this on Youtube, this is very basic.

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Message 5 of 10

tori.defelice.221
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@damaggio 

 

I look up and down to find a tutorial but I can't find any them that would explain it.

 

 

 

 

 

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Message 6 of 10

damaggio
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Here's one example...

I would also highly recommend finding a 3D school, you would learn a lot faster having a professional teacher.

Good luck.

 

https://www.youtube.com/watch?v=yNZNYkqAKSI&ab_channel=AcademicPhoenixPlus

 

https://www.youtube.com/watch?v=4nVEJtzsM90&ab_channel=AcademicPhoenixPlus

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Message 7 of 10

tori.defelice.221
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@damaggio 

 

I am falling along on a tutorial. My transfer map is not showing display and search envelope. How would I get that to show up?

 

toridefelice221_0-1723012153714.png

toridefelice221_1-1723012195040.png

 

 

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Message 8 of 10

tori.defelice.221
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Nevermind. I figure it out.
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Message 9 of 10

tori.defelice.221
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@damaggio 

 

This is what I am not looking for.

 

toridefelice221_0-1723012850810.png

 

 I can't transfers the zbrush uv map onto the maya uv map due to the ploy count being to high. Is there way to lower the zbrush model or the maya model?

toridefelice221_0-1723013392046.png

 

 

 

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Message 10 of 10

tori.defelice.221
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Accepted solution

I already figure it out. It was the geometry between the two models that was off.

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