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So i come from using blender and in blender you can import a image as plane and using the knife tool you can inset/extrude faces and build geometry that way kind of link what in my Example pic. My Question is is this possible to do inside of maya? or is there another way to achieve this? The issue i was running into with maya was that when verts/edges were moved around the UVs would stretch and warp when trying to move the edge loops around to match edge lines within the image texture. In the blender screenshot you can see how they extruded certain areas to build the geo from the image. the second screenshot is a example so lets say i want to use that as a image texture but want to extrude and inset around the window and door frame to give it depth, how would you go about doing that if at all possible within maya? or should i give up on this pursuit of modeling this way lol?
Solved! Go to Solution.