Hello!
I'm sure this is some huge oversight on my end, but I cannot for the life of me, understand why or how to fix this problem.
Anytime I import normal maps (I would just drag and drop into hypershade graph network then add to the properties.) it always shows the seams from the UV on the model, made these extra bad UV's just to be sure lol.
My go to method is usually just using Transfer Maps in Maya, I did the same here as well, and they always turn out.. normal.. but in this case it got unbound somehow; so I made a new shader, applied the map to the shader, applied the shader to the model aaaaand here we are.
Any help would be appreciated as this is a problem that was plagued me for far too long! Thank you!
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Sorry for late response, posted kinda late in the night. Here they are but I have to post the maya file from another source, the forums won't let me upload a .ma :"|
https://drive.google.com/open?id=1_VFJbu70kSLHL63bc9BSaOW-XLOt-1XF
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