I'm surfacing my model for a project and I'm running into an issue with my normal map - When I plug my normal mask into an aiNormalMap and then into my aiSurfaceStandard it reveals seams on my character model. Is there any way to fix this? The seams don't show up in Substance Painter.
Solved! Go to Solution.
Solved by damaggio. Go to Solution.
only thing that i can think of is you have show seams on
or you need to sew edges in uv editor
Hi Marc, your color space in the Normal file node has to be Utility Raw, not srgb.
also check that the other textures from Mari are in the right color space mode.
Thank you, I did all that, it seems to have worked for my neck. It turns out the normal masks on my other items have a gradient between the seams:
I will have to tend to this in substance.
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