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aiNormalMap revealing seams on my model

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Message 1 of 4
marc_zie0001
488 Views, 3 Replies

aiNormalMap revealing seams on my model

I'm surfacing my model for a project and I'm running into an issue with my normal map - When I plug my normal mask into an aiNormalMap and then into my aiSurfaceStandard it reveals seams on my character model. Is there any way to fix this? The seams don't show up in Substance Painter.

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3 REPLIES 3
Message 2 of 4

only thing that i can think of is you have show seams on

or you need to sew edges in uv editor

Message 3 of 4
damaggio
in reply to: marc_zie0001

Hi Marc, your color space in the Normal file node has to be Utility Raw, not srgb.

also check that the other textures from Mari are in the right color space mode.

Message 4 of 4
marc_zie0001
in reply to: damaggio

Thank you, I did all that, it seems to have worked for my neck. It turns out the normal masks on my other items have a gradient between the seams: 

Screenshot 2023-05-02 105946.png

I will have to tend to this in substance.

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