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04-25-2017
03:34 AM
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Hi people, I have two question about a couple issues occurred:
1. I was using .obj in Unreal Engine and building the lights I noticed several errors in the mesh due to the UVs. The UVs were modified slightly of their coordinates, unmatching the texture tiling. These errors occurred because the triangulation, and even in MAYA occurred the same. How can I preserve the coordinates when triangulating?
2. Second question is about exporting FBX to UE4. I'm unable to import FBX. Everytime I tryed to import a FBX told me an error, "Can't detect import type. No mesh is detected or animation track.
Thanks in advance to everybody.
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