UV stretching after Subdivision

UV stretching after Subdivision

Anonymous
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Message 1 of 8

UV stretching after Subdivision

Anonymous
Not applicable

Hi there

 

I just wanted to check if this pocess is correct as I constently get UV stretching after applying sub divs to my model.

 

I create a low poly model

 

uv unwrap 

 

apply textures 

 

apply edge loops 

 

apply sub div 2 

 

texture stretches?

 

Bit stuck would love some clarity on this process. Also i'm using Maya 2015 - is the texture stretching? improved in 2016?

 

Thanks guys

Ellen 

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Accepted solutions (3)
13,759 Views
7 Replies
Replies (7)
Message 2 of 8

damaggio
Mentor
Mentor
Accepted solution

See if these settings help you Starflesh...It's working the same in 2016 windows Sp4

Message 3 of 8

Anonymous
Not applicable

Thanks for this! 

 

I was able to sort out the uv's by going into the smooth options and selecting smooth all. However it then applies all the subdivisions. I can't seem to find the option in the attributes editor in 2015? 

 

Screen Shot 2015-11-27 at 11.47.31.png

 

Screen Shot 2015-11-27 at 11.51.38.png

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Message 4 of 8

_sebastian_f
Advisor
Advisor
Accepted solution
I can't seem to find the option in the attributes editor in 2015? 

 

you´re nearly there, just open the according submenu;)

 

 Untitled-1.jpg

Message 5 of 8

damaggio
Mentor
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Accepted solution

Hi star flesh , I hope the tips helped you, I would like to suggest that architectural structures are better done and faster to render without any subdivisions, just straight polygon modeling, will be also a lot easier to uv map and on top of that there's the great round corner texture from mentalray that can give you bevels at render time, it's really awesome.

 What you are doing is perfectly fine and u are learning other things in this process so keep on going just remember you can do the same work next time a lot faster and simpler.

As a final note a subdivision model like this is fine , sometimes u need one , that's called a "hero' asset and might be necessary for very close camera shots, but like I said medium poly buildings can do just fine .

keep on going and post some pics when u finish.

Message 6 of 8

Anonymous
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Thanks for the awesome and informative reply! I'm self taught so a lot of these simple points I've missed.

Have great day 🙂

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Message 7 of 8

Jozf67
Contributor
Contributor

I am having the same issue though I am using 2019, soothing x3 exporting a high poly OBJ for use in Substance Painter. The above operations helped some but the stretching is still occurring - help!! =(

Message 8 of 8

Anonymous
Not applicable

Hello @damaggio and all. I was hopeful for a while, but that didn't work for me - same as @Jozf67 :

The year: 2020

Maya: 2018.6

Renderman: 22.6

Checked "Smooth all" as suggested and the stretch is still there. Is there something I'm missing?