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01-27-2021
12:04 PM
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I have an object, O1, with uv shells in UDIMs 1001-1005. I import an fbx file of another object, O2, with uv shells all in 1001. I move the shells of O2 to UDIMs 1006 and 1007, name all the texture files appropriately, and generate previews. All is perfect. When I try to Mesh->Combine O1 and O2 the shells of O2 disappear and texture 1007 appears in 1001. I have tried all various options in Mesh-Combine. None change this behavior in any significant way. I need O1 and O2 to be the same object because the next step is copying skin weights from a rigged version of O1.
Any ideas or pointers or suggestions welcome!
Thanks,
Greg
Solved! Go to Solution.