How do you create objects at precise locations?

How do you create objects at precise locations?

Eadig
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How do you create objects at precise locations?

Eadig
Advocate
Advocate

Hello everyone

 

I'd like to create a reasonably complex product design by creating new objects at precise locations on the faces of a main object. To that end I thought it would be necessary to use the snap tool, but the steps described in the post below didn't work:

 

https://forums.autodesk.com/t5/maya-modeling/create-object-at-location-of-3d-cursor/td-p/8102702

 

Snap Together Tool set the two objects side by side across an arbitrary distance and holding the V key did nothing (Sorry, the screenshot continuously  failed to upload).

 

Is there any other alternative in Maya that can work like the 3D Cursor of Blender?

 

Thanks for reading!!

 

 

 

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2,299 Views
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Message 2 of 6

damaggio
Mentor
Mentor
Accepted solution

You can find a script online that can improve the speed of this task, right now there's no simpler way as in Blender.

You can also request this feature in the Maya Ideas.

Message 3 of 6

Eadig
Advocate
Advocate

Am I right in thinking the steps involving the use of Locator as described in the link below is invalid for my purpose?:

 

https://forums.autodesk.com/t5/maya-modeling/create-object-at-location-of-3d-cursor/td-p/8102702

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Message 4 of 6

Eadig
Advocate
Advocate

Ok, thanks! Just submitted a suggestion in Maya Ideas.

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Message 5 of 6

BenediZ
Collaborator
Collaborator

Did you try it once using MASH? I think you can create geometry on faces.

Otherwise I can also recommend tyflow in 3dsMax, which is a full allround system, node-based, fast and easy.

 

Message 6 of 6

lemonwormart
Observer
Observer

truly and utterly absurd that Maya can't do something so basic as this and people pay the amount of money they pay for it. It completely essential.

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