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I’ve run into an issue with a character bust model after modelling arms for it. Now when I apply the texture, it only shows on the lower part of the arms and nowhere else. When I bring it into Substance Painter, the UVs won’t read at all.
What I’ve Tried:
- reversing the problem faces
- creating new UVs
- restarting Maya/my computer
- using quad draw to delete individual faces and put them back. This works for individual faces. This identified that it’s a problem with the geo.
Does anyone know how I can fix this?
Solved! Go to Solution.