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Hi all. After updating Maya 2016 to extension2 SP1 I am getting odd behaviour while trying to edit the pivot of an object where the pivot point is not snapping to the verts. Repro:
- create object and move it away from the origin
- go into 'edit pivot' mode (hold 'd' on keyboard)
- while holding 'd', hold 'v' to vertex snap and attempt to snap the pivot to one of the objects vertices
- The pivot point snaps to the objects verts as if the objects translation was 0,0,0
- Freezing transform on the object results in expected behaviour but this is not an acceptable work around.
Anyone else find this problem? Is it a new 'feature' and I just need to edit my preferences? I cant seem to find any preference/setting that would cause the pivot to behave this way so I'm thinking its a bug.
Cheers
Dave
Solved! Go to Solution.