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08-21-2020
02:00 PM
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Hi. I'm running into a problem that wasn't there before. I seem to remember being able to set the pivot alignment of individual skeleton joints but as it is, when I change one alignment all the other joints on the entire skeleton changes the same way. Almost as if they are all connected through some kind of alignment constraint but I don't even see how that is even possible. Is this a glitch, or something I can turn off?
As it is now I just simply can't use rigging in Maya.
I would really apriciate some advice on the matter.
Solved! Go to Solution.