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05-23-2019
08:17 AM
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I have an eyeball mesh with an Orient Constraint to a bone. When I rotate the bone, the eyeball rotates as I want. I can export the scene as an FBX with the Constraint box checked and get no errors. However, when I open that FBX in Maya LT my eyeball constraint is no longer in the outliner and the eyeball does not rotate with the bone.
Maya LT documentation states that the FBX can export Orient Constraints when the box is checked. I have searched the forums and only find other people having the same issue.
Does the FBX export with Constraint feature actually work? And if so what is the proper settings to get it to work because I can't seem to find the trick.
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