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Auto-Name File Nodes

Auto-Name File Nodes

(Copied from original User Voice forum)

 

"Why do I have to rename a file node after setting the fileTexurePath.  It should automatically take the basename of the file path.  Also anywhere where I'm making a new file node via the UI.  It should prompt for a file path 1st.  Currently it's a 2 step process."

2 Comments
Anonymous
Not applicable

This seems a very practical option, I would turn it on by default but at the same time I would put an option to let the user decide the behavior or not.

Example:

File node Auto-Name option

- Use default name

- Use image file name

- Rename when image change

 

So in the first case would be "file1",  in the second will take the name of the image "myTexture" in the third case the name will change each time we browse for a new texture.

 

NateLikesTea
Advocate

Agreed.  Note:  Maya already has this behavior, to some extent, for naming Shape Nodes.  When you rename the transform node of a mesh, the shape node will be renamed "nameShape"

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