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Add a filePath argument to ogsRender

Add a filePath argument to ogsRender

(Copied from original User Voice forum)

 

"ogsRender is a very cool command to have custom scripted playblast but you need to have a proper project setted as you can't explicitly set a file path to write rendered frame on.

Please add a filePath argument to ogsRender command to override the file path and let the developper manage where frames are stored:

maya.cmds.ogsRender(filePath="/path/to/file.001.png')"

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