Hello,
I noticed that the XGen Interactive Groom's Clump modifier has an "inputPoints" attribute and recently discovered that there's a "useInputPoints" attribute (CheckBox) hiding in the Extra Attributes. I haven't found any documentation about it so I tought I'd share this information here as I think it's a pretty good feature to have in a grooming toolset.
Has anybody experimented with it?
Before using it in production, I would like to know more about the status of this feature.
Is it an experimental feature? Is it safe to use?
Best regards,
Renaud
Hi @Anonymous
I'm actually not 100% sure on this. I'm looking at my clump modifier and I dont see the Input Points attribute you mentioned but I do see the one in the Extra Attributes tab. I noticed that if that is enabled it breaks the clump until its disabled and the preview is refreshed.
I passed this question along to development to try and get a more detailed response so I'll update here when I have more information!
All the best,
Sean Heasley
Technical Support Specialist
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Hi @sean.heasley,
Thanks for having a look!
I forgot to mention the following details:
The inputPoints attribute is visible from the node editor when expanding the clump modifier node.
You can connect the outSplineData of an other spline description to it and then enabling the useInputPoints will get you different clump results.
Cheers,
Renaud
Hi @Anonymous
While I don't believe there's any info in the docs, I think it is working as expected if you connect another descriptionās āOut Spline Dataā to āinputPointsā of current description.
See the following node graph. As a result, the blue hairs root will be the clump point of the hairs (brown hairs). I attached a download my test scene (Maya2018) as well.
All the best,
Sean Heasley
Technical Support Specialist
Autodesk Here to Help | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Installation and Licensing Forum | Maya Certified Hardware |
Oooo, I'm liking this so far, Sean, but I've run into a few snags.
So, I thought that sculpting on the blue hairs in your file would change the orientation or length of the clump, which it does not. Does it control only the grouping of the base of the clump?
Is there a way to pump the blue splines' sculpt up the chain as well? With the way it's set up now, I'd worry about recursion. EDIT: Yup, if you add a guide to the brown hair and try to push in the blue splines out spline data into the guide's in spline data, Maya locks up, weeps softly and tells you to go away.
I experimented with your file since I'm not quite getting it.
Hi @sean.heasley,
I know the feature is working. The idea behind my post was to share the existence of the feature, get some users feedback and try to find out more about it from Autodesk. Looking back at my initial post's question, what's the status of this feature? its current state lead me to think it might be unfinished (Checkbox hiding in extra attributes and missing documentation). Is it possible for you to get in touch in the devs concerning this?
Other that that, it seems to be working fine overall.
The only issue I experienced on my side so far is when modifying the width of the guides (the blue strands in your example) they are shrinking. Like if they were scaled down. They come back as they were as soon as I use a comb brush. It's a bit scary since you might think you have lost some of your grooming work.
Thank you for your help!
Renaud
Hi @Lindsey_Robbins,
I've had success with connecting a spline description's guide's Out SplineData into the spline description's clump inputPoints directly.
Unfortunately I cannot attach screenshot..
Hope it helps,
Renaud
Hi @Anonymous
I actually have passed this along to development already :).
I can't say when the docs themselves will be updated but this is indeed on their radar work on it more in the future.
All the best,
Sean Heasley
Technical Support Specialist
Autodesk Here to Help | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Installation and Licensing Forum | Maya Certified Hardware |
Hi @Anonymous
It's in the works but most likely won't be updated until after we have released 2019 and the docs for that since that's the developers major focus at the moment.
All the best,
Sean Heasley
Technical Support Specialist
Autodesk Here to Help | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Installation and Licensing Forum | Maya Certified Hardware |
Hello everyone!
This seems like the solutions I was looking for weeks.
I would like to transfer the the Clump Guide Positions to the Linear Wire Positions. Is that possible?
Also, I am here to ask how the heck does one get to the XGen Node Editor? Could you please help me out or point me into the right direction. Thank you!
Thanks you, I am trying to do the same effect but it does not work for me.
I canĀ“t download the file... could you share it again?
Sean ,
Great solution , butI canĀ“t download the file . can U please share the file one more time please 11
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