Hi,
I'm having troubles with XGen, and your Beard video seems to hold the solution, but I kinda missed a step (or two:) )
To quickly put things in context, we need to render characters with hairs, using Houdini and Renderman.
Because of Renderman-related pipeline troubles, we must get back to Maya for hair generation and rendering.
So I have a human face and some guides, both exported from Houdini in alembic format.
I managed to get things working in Maya with XGen : importing the face, and the guides, then creatin a Description and a Collection for the face, and using the curves as guides.
Except a warning (my guides are stored in a single object, so they all share the same name, but get identified right in the description), everything is fine.
BUT... my 'density' attribute from Houdini is not recognized. I search a bit, and found no clues about how to use the mesh attributes as we would do in Houdini.
Anyway, I quickly baked my density to map in Houdini, and did your process :
- Create a map from the XGen windows
- pretend to paint
- save the map
- save the Maya file
- changing the 'file1' texture path
- and... there, at 3:51 in your video, you do something out of the screen, on the right side, and your beard density map appears on the preview.
I could never achieve that...
Did I miss something ?
Here is a link to the files used for this quick test, if it can help.
Thanks for your help about this.
Regards,
Yann.