Problem with deleting unwanted meshes

Problem with deleting unwanted meshes

Anonymous
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Message 1 of 8

Problem with deleting unwanted meshes

Anonymous
Not applicable
Hey everyone,
first I wanna say that I am still an absolute beginner in working with programs like Maya.

So I downloaded a model from the Pokemon Spiritomb because I want to use it in a game as an avatar. Original animations are also available which I wanted to use, of course. And since the animations are in .smd format I had to export the model itself also as an .smd file, at least that's how I got it.

I converted these both then also to an .fbx file to work with it and it went well, but then I figured out that the meshes weren't "seperated" anymore, and that's a problem because the model has 3 different face variation types in it and I only wanna use one, of course. But the other two ones won't disappear anymore, even when I delete them in the hierarchy. So I would like to know if there is a way to fix this issue?

I hope it makes sense how I explained it and that someone can help me out, this is bothering me for a good amount of time now. 😕
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Accepted solutions (1)
918 Views
7 Replies
Replies (7)
Message 2 of 8

gautham.chandran47
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Advisor
Accepted solution

What do you mean by " meshes weren't "separated" anymore" ? The meshes are combined ?

If yes then create a copy of it and separate the meshes, then delete the unwanted meshes.. Then bind it again,

Then first select the old mesh and then "shift" select the new mesh and go to skin -> copy skin weights.

Then delete the old mesh. Everything should work just fine.

Hope this helps. Smiley Happy



Goutham Chandran
Cinematic Animator | Rockstar Games
Linkedin | Instagram | Facebook

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Message 3 of 8

Anonymous
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Yeah, I meant that. ^^
Alright I will try that out, thank you. 🙂
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Message 4 of 8

gautham.chandran47
Advisor
Advisor

Smiley Happy



Goutham Chandran
Cinematic Animator | Rockstar Games
Linkedin | Instagram | Facebook

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Message 5 of 8

Anonymous
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Okay, so what I did was what you said:
I created a copy, deleted what I wanted, binded it to the copy of the skeleton and copied the skin weight of the original mesh. Now I have the problem though that the animations are just.. gone. Do you have an explanation for that? Maybe I did something important wrong?

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Message 6 of 8

gautham.chandran47
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Advisor

You mean there is no deformation on the mesh ?



Goutham Chandran
Cinematic Animator | Rockstar Games
Linkedin | Instagram | Facebook

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Message 7 of 8

Anonymous
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I mean... The fbx file I imported to Maya included I think around 7 animations I wanted to use later. The model file and all the animation files were .smd files before, so I imported all of them to blender and exported them as fbx (I did that with other models too to Unity and the animations remained completely).

So when I imported it to Maya, I made a copy of the mesh and the skeleton, deleted the faces I wanted to, binded the mesh and the skeleton again and copied the skin weight from the original mesh, as you said.

But when importing this to Unity, all animations disappear that were in the fbx, the only one that remains is named "Take 001" but it plays nothing not even in the preview.
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Message 8 of 8

Anonymous
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Nevermind, I was just being blind. x)

Thanks a lot!
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