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01-17-2018
03:29 PM
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Hey everyone,
first I wanna say that I am still an absolute beginner in working with programs like Maya.
So I downloaded a model from the Pokemon Spiritomb because I want to use it in a game as an avatar. Original animations are also available which I wanted to use, of course. And since the animations are in .smd format I had to export the model itself also as an .smd file, at least that's how I got it.
I converted these both then also to an .fbx file to work with it and it went well, but then I figured out that the meshes weren't "seperated" anymore, and that's a problem because the model has 3 different face variation types in it and I only wanna use one, of course. But the other two ones won't disappear anymore, even when I delete them in the hierarchy. So I would like to know if there is a way to fix this issue?
I hope it makes sense how I explained it and that someone can help me out, this is bothering me for a good amount of time now. 😕
first I wanna say that I am still an absolute beginner in working with programs like Maya.
So I downloaded a model from the Pokemon Spiritomb because I want to use it in a game as an avatar. Original animations are also available which I wanted to use, of course. And since the animations are in .smd format I had to export the model itself also as an .smd file, at least that's how I got it.
I converted these both then also to an .fbx file to work with it and it went well, but then I figured out that the meshes weren't "seperated" anymore, and that's a problem because the model has 3 different face variation types in it and I only wanna use one, of course. But the other two ones won't disappear anymore, even when I delete them in the hierarchy. So I would like to know if there is a way to fix this issue?
I hope it makes sense how I explained it and that someone can help me out, this is bothering me for a good amount of time now. 😕
Solved! Go to Solution.