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UV shell becomes a mess after Maya restart

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Anonymous
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UV shell becomes a mess after Maya restart

I unfolded my geometry, straightened shell and the UVs and everything was perfectly fine. But after restart some shells became this. Turns out every time I straighten my UVs some shells becomes this mess after restart and it cures with using unfold only, but this not an option, cause I need straightened UV

How to fix this restart problem?

 Before restartBefore restartAfter restartAfter restartBefore restartBefore restartAfter restartAfter restart

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daunish
in reply to: Anonymous

Try to delete history and freeze the object after you lay it out. Worst case, export as an obj and bring it back in (extreme, but usually works). If you're still having issues you may try running a mesh cleanup... who knows at that point though.

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