
Not applicable
11-19-2020
07:49 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm confused when it comes to move and sew uv's in maya. I've attached a screen shot. My question is how do I know what edges to sew back together. I get the point of some sharing the same edges but some when I move and sew get messed up. On all models how do I know which to move and sew? When it comes to a basic cube after a projection do I sew all the edges back? automatic projection
Solved! Go to Solution.