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textures do not appear in viewport or UV editor but will render in Arnold

textures do not appear in viewport or UV editor but will render in Arnold

Anonymous
Not applicable
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Message 1 of 6

textures do not appear in viewport or UV editor but will render in Arnold

Anonymous
Not applicable

Hi,

i'm working on a simple character model and my textures will not appear in the viewport or in the UV editor but they will render in Arnold.

 

they were there at first and now they are not and i have no idea why.

 

I reloaded the texture and clicked generate preview several times but i don't see any textures in the viewport.

 

I am using tiled textures, and it says 4 tiles found next to the UV Tiling Mode box. And they render out correctly I just can't see them prior to rendering.

 

I am using 2K textures and have the preview quality set to medium. I also went into the viewport setting and reloaded and regenerated the textures from there. Arnold is also auto generating the .tx files from my original jpg file.

 

In the UV editor i can see one out of 4 textures. That would be U1V1, the other 3 do not display (U1,V2 ; U2,V2 ; U2,V1)

 

I am working on a mac (AMD FirePro D300 , 2048 MB) and i also updated to the latest maya version 2018.2.

 

Any help would be much appreciated.

 

Thanks

 

 

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Replies (5)
Message 2 of 6

sean.heasley
Alumni
Alumni

Hi @Anonymous and welcome to the community!

 

You may want to check to make sure the "Use Default Material" is not enabled.

 

To disable this:

 

Go to Shading > disable "Use default material" 

User-added image

 

Please let me know if this helps or if you need any more assistance!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

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Message 3 of 6

Anonymous
Not applicable

Hi Sean,

thanks for the tip but  "use default material" was not enabled. See screenshot.

 

If you look at the screenshots you can see how his pants and gloves are textured differently in the render. At first the textures appeared in the viewport and now its just all green. Could this be a memory issue? My system should have plenty, but maybe its just not assigned correctly?

 

Thanks

Michael

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Message 4 of 6

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

I doubt its a memory issue. Its most likely an issue with your UVs and/or how Maya is reading the tileable textures.

 

Do you have multiple UV sets set up?

 

Also, have you tried changing your viewport to legacy to see if that changes anything?

 

Let me know if anything changes!

Message 5 of 6

Anonymous
Not applicable
Accepted solution

Hi Sean,

it appears I do have multiple UV sets. The default UV set "map1" shows my textures but does not have any UVs. The second UV set "uvSet_Layout" has the UVs but does not have any textures.

I moved the default UV set down and then deleted it and that seems to have fixed it.

 

Many thanks.

 

 

 

I could not find the Legacy viewport and found this in another blog.

 

"Maya now fully transitioned to Viewport 2.0
Viewport 2.0 is now the primary viewport and hardware renderer in Maya. The legacy default and high quality viewports are no longer available in the Maya user interface."

Message 6 of 6

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

Glad the UV sets fixed it!

 

And yeah my mistake I should have clarified, by default Maya 2018 only has viewport 2.0.

 

That said, if you navigate to your Documents folder and your Maya 2018 folder you'll find your Maya.env file.

 

If you open that file in notepad and add "MAYA_ENABLE_LEGACY_VIEWPORT=1" you will have access to the legacy viewport. Just a heads up for future reference Smiley Wink.