Hi all,
I'm having problem with quad draw tool in Maya 2017 update5.
the polygons tend to drawn inside of the original mesh, it's not letting me select the vertex inside of the mesh.
Even if I draw more edges it's acting weird. (I can't draw new edges on the polygons that are completely covered by the original mesh)
how can I solve this problem?
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
hi,
I'm not sure what you mean by having one single surface.. the mesh is imported from Zbrush
I've attached the scene file.
Thank you.
Hi!
You have multiple faces (of the same object) overlapping (very close to each other) and facing the same direction.
Cut through object:
You may also read this:
https://forums.autodesk.com/t5/maya-modeling/maya-2017-u3-quad-draw-issue/td-p/6991272
Can't find what you're looking for? Ask the community or share your knowledge.