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Pivot rotate snap

Message 1 of 5
176 Views, 4 Replies

Pivot rotate snap

I am trying to rotate the pivot by 90degrees on my meshes and I have hundreds of them.
I tried setting the snap rotate to 90 but it seems that only affects the rotate tool and no the pivot rotate tool which only snap rotates by 15 degrees.

Any ideas on how I can get the pivot rotate tool to snap by 90 degrees?


Message 2 of 5
in reply to: HeavyMetalFox


This looks like a bug so I will open a defect but in the meantime I can share a workaround.

Combined manipulators like the pivot manip (that has both move and rotate controls) take their snapping values from the Show Manipulator tool (T hotkey) which is typically used by modeling operation etc.

The only catch is those options only appear in the tool settings when the corresponding manip elements are set.

So, the easiest way to set the snapping used by the pivot manip is to call a MEL command to set the snap increment for the Show Manipulator tool like this:


showManipCtx -e -incSnapValue 2 90 showManip3D;


Brent McPherson
Principle Engineer
Message 3 of 5
in reply to: brentmc

Hey Brent,
Thanks for the info, but the link provided is broken.
The script worked as a charm!

Now I have thousand of objects in my scene and they all have their X axis pointing forward, is their a way to batch select all those pivots and rotate their pivot around the Y axis so the Z axis becomes the one pointing forward?

Message 4 of 5
in reply to: HeavyMetalFox

I fixed the link and also replied to your other thread regarding how to apply this to many objects.

Brent McPherson
Principle Engineer
Message 5 of 5

Thanks alot.

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