My UV textures are all over the place on my model
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Hello everyone. I have a model in Maya that is having trouble with UV's. This is what I've done so far after modeling:
-Unwrapped UV's
-Exported to Photoshop
-Painted UV's
-Saved as a TIFF (for some reason this is the only file format Photoshop would let me export as, not sure why)
-Went back into Maya, selected the mesh
-Assign new material
-Selected Lambert
-Chose option box on color
-Right clicked on File and selected "create texture"
-Selected my image file of my painted UV's
-Pressed 6
Everything I see online tells me I should go into UV Editor and see if I have more than one UV map. I don't think I'm even seeing ONE UV map there...the window comes up and is a completely empty map. Does anyone have an idea of what I've done wrong and how I can fix this?