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Maya SVG import BUG

6 REPLIES 6
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Message 1 of 7
Anonymous
6407 Views, 6 Replies

Maya SVG import BUG

maya 2017 all versions

import svg or paste from Illustrator have a BUG with simple object

 

6 REPLIES 6
Message 2 of 7
Anonymous
in reply to: Anonymous

file

Message 3 of 7
mspeer
in reply to: Anonymous

Hi!

 

The outside curve direction is reversed here, which leads to wrong normals.

I can't say if this is a problem in Maya or the imported SVG-file .

 

You can try to correct this outside of Maya, or inside Maya use "Create Curves from SVG" and then extrude manual using Bevel Tools.

Message 4 of 7
sean.heasley
in reply to: mspeer

Hi @Anonymous

 

I'm just checking in to see if you need more help with this. Did the suggestion that @mspeer provided work for you?

If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

Message 5 of 7
john.paul.giancarlo
in reply to: Anonymous

hello the direction of the curve needed to be reversed!

 

here the maya file fixed for you !  I also included the fixed svg file in the attachment

 

Screen Shot 2017-09-06 at 14.33.07.png

 

 

Message 6 of 7

the problem was in the svg file !   🙂 . not a Maya problem!

Message 7 of 7
Anonymous
in reply to: john.paul.giancarlo

othe 3d software work nice without fixing svg or illustrator file. only maya have this bug. this is a bug becouse only 1 letter with wrong direction. 

 file  - Softimage only import file without any manipulations with svg

I have a lot of svg files with bugs in maya and perfect worked in Softimage.

 

 

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